Degree Project

Degree Project

This project portrays a concept for a music app, designed to address a key limitation in today’s music platforms — the lack of meaningful social interaction and user community. Me and my project partner took an approach that focused on creating a space where users could not only listen to music but also connect with others around music discovery and sharing.



This project portrays a concept for a music app, designed to address a key limitation in today’s music platforms — the lack of meaningful social interaction and user community. Me and my project partner took an approach that focused on creating a space where users could not only listen to music but also connect with others around music discovery and sharing.

Client:

Muce

Role:

Product Designer, UX/UI Designer

Year:

2024

Client:

Muce

Muce

Role:

Product Designer
UX/UI Designer

Product Designer
UX/UI Designer

Year:

2024

2024

The Challenge

We recognized the lack of social interaction and the difficulty in sharing music easily within current music apps on the market, which inspired us to rethink how users engage with music and one another.


Our goal was to create a platform that not only enhances the listening experience but also fosters meaningful connections between users. Developing a space where music lovers can seamlessly share tracks, build profiles, and interact with others required a thoughtful process, blending intuitive design with actual user needs.

The Process

The design process began by trying to understand user needs for music streaming services. A scenario-based survey was created to explore user preferences and gaps in existing apps. The survey was distributed via flyers with QR codes around the city, gathering 30 responses. Key findings included the desire for simple navigation to other user profiles, filtering options by genre or activity, and control over privacy settings.

The design process began by trying to understand user needs for music streaming services. A scenario-based survey was created to explore user preferences and gaps in existing apps. The survey was distributed via flyers with QR codes around the city, gathering 30 responses. Key findings included the desire for simple navigation to other user profiles, filtering options by genre or activity, and control over privacy settings.


Moving forward, we created fictional personas and a PACT analysis to further understand user behavior and needs, which helped us visualize different user types and how they might interact with the concept.


Additionally, we held workshops to collaborate with other designers. These sessions involved brainstorming, sketching ideas, and discussing potential features, such as matching users based on shared music tastes and allowing them to create collaborative playlists. This research helped us shape the early stages of the design process.

As the design process progressed, we created a detailed flowchart to map out how users would navigate the app. This visual representation helped
us organize features and interactions in a clear way. Throughout this phase, we stayed in continuous dialogue with users, other designers, and refined sketches, ensuring the flow aligned with user expectations and was easy to follow. This iterative approach allowed us to adjust the design based on ongoing feedback, improving both functionality and user experience.

Moving forward, we created fictional personas and a PACT analysis to further understand user behavior and needs, which helped us visualize different user types and how they might interact with the concept.


Additionally, we held workshops to collaborate with other designers. These sessions involved brainstorming, sketching ideas, and discussing potential features, such as matching users based on shared music tastes and allowing them to create collaborative playlists. This research helped us shape the early stages of the design process.

The high-fidelity prototype was then ready for final testing and iteration. You can explore the final version of the prototype under the "The Results" section.

As the design process progressed, we created a detailed flowchart to map out how users would navigate the app. This visual representation helped us organize features and interactions in a clear way. Throughout this phase, we stayed in continuous dialogue with users, other designers, and refined sketches, ensuring the flow aligned with user expectations and was easy to follow. This iterative approach allowed us to adjust the design based on ongoing feedback, improving both functionality and user experience.

Moving forward, we transformed the flowchart into a wireframe prototype, bringing the app's structure to life, focusing on layout and functionality without visual details. The wireframe served as a practical tool to test user navigation and interaction within the app, allowing us to refine the design before moving into higher fidelity stages.

The next step was to create a visual identity for the app. This involved designing a cohesive color palette, typography, and overall aesthetic that reflected the app's purpose and user base. Once the visual identity was established, we applied it to a more high-fidelity prototype. We wanted the final version to closely resemble a finished product, showcasing the complete user experience and polished visuals.

The high-fidelity prototype was then ready for final testing and iteration. You can explore the final version of the prototype under the "The Results" section.

Some last words

We are very proud to present this degree project, showcasing months of research, design, and collaboration. It represents our commitment to creating a user-centered music app concept, and we hope it inspires further innovation.